Function Channel.fadeIn
Wraps Mix_FadeInChannelTimed which plays a Chunk in the channel with a fade-in effect
void fadeIn
(
const(Chunk) chunk,
uint loops = 1u,
uint fadeMs = 0u,
uint ms = 4294967295u
) @trusted const;
Parameters
| Name | Description |
|---|---|
| chunk | Chunk to be played |
| loops | how many times the chunk should be played (cast(uint) -1 for infinity) |
| fadeMs | number of milliseconds the chunk fades in before fully playing at full volume |
| ms | number of milliseconds the chunk should be played for |
Throws
dsdl if failed to play the chunk