quit - multiple declarations
Function quit
Wraps SDL_Quit which entirely deinitializes SDL2
					
			void quit() @trusted;
					
				
			Function quit
Wraps SDL_QuitSubSystem which deinitializes specified subsystems
					
			void quit
			(
			
			  bool timer = false,
			
			  bool audio = false,
			
			  bool video = false,
			
			  bool joystick = false,
			
			  bool haptic = false,
			
			  bool gameController = false,
			
			  bool events = false,
			
			  bool everything = false,
			
			  bool noParachute = false,
			
			  bool sensor = false
			
			) @trusted;
					
				
			Parameters
| Name | Description | 
|---|---|
| timer | selects the SDL_INIT_TIMERsubsystem | 
| audio | selects the SDL_INIT_AUDIOsubsystem | 
| video | selects the SDL_INIT_VIDEOsubsystem | 
| joystick | selects the SDL_INIT_JOYSTICKsubsystem | 
| haptic | selects the SDL_INIT_HAPTICsubsystem | 
| gameController | selects the SDL_INIT_GAMECONTROLLERsubsystem | 
| events | selects the SDL_INIT_EVENTSsubsystem | 
| everything | selects the SDL_INIT_EVERYTHINGsubsystem | 
| noParachute | selects the SDL_INIT_NOPARACHUTEsubsystem | 
| sensor | selects the SDL_INIT_SENSORsubsystem (from SDL 2.0.9) |