Function Texture.bindGL
Wraps SDL_GL_BindTexture
which binds the texture in OpenGL
float[2] bindGL() @trusted;
Returns
texture width and height in OpenGL
Throws
dsdl
if failed to bind
Wraps SDL_GL_BindTexture
which binds the texture in OpenGL
float[2] bindGL() @trusted;
texture width and height in OpenGL
dsdl
if failed to bind