Texture.update - multiple declarations
Function Texture.update
Wraps SDL_UpdateTexture
which updates the entire dsdl
's pixel data
void update
(
const(void[]) pixels,
ulong pitch
) @trusted;
Parameters
Name | Description |
---|---|
pixels | array of pixels for the entire dsdl 's pixels to be replaced with |
pitch | skips in bytes per line/row of the pixels |
Throws
dsdl
if failed to update the texture pixel data
Function Texture.update
Wraps SDL_UpdateTexture
which updates the dsdl
's pixel data at a certain dsdl
boundary
Parameters
Name | Description |
---|---|
rect | dsdl boundary marking the part of the texture whose pixels are to be updated |
pixels | array of pixels for the dsdl 's rect pixels to be replaced with |
pitch | skips in bytes per line/row of the pixels |
Throws
dsdl
if failed to update the texture pixel data