Texture.this - multiple declarations
Function Texture.this
Constructs a dsdl from a vanilla SDL_Texture* from bindbc-sdl
this
(
sdl .render .SDL_Texture* sdlTexture,
bool isOwner = true,
void* userRef = null
);
Parameters
| Name | Description |
|---|---|
| sdlTexture | the SDL_Texture pointer to manage |
| isOwner | whether the instance owns the given SDL_Texture* and should destroy it on its own |
| userRef | optional pointer to maintain reference link, avoiding GC cleanup |
Function Texture.this
Creates a blank dsdl in the VRAM, which wraps SDL_CreateTexture
Parameters
| Name | Description |
|---|---|
| renderer | dsdl the texture belongs to |
| pixelFormat | dsdl that the texture pixel data is stored as |
| access | dsdl enumeration which indicates its access rule |
| size | the size of the texture (width and height) |
Throws
dsdl if creation failed
Function Texture.this
Creates a dsdl in the VRAM from a dsdl, which wraps SDL_CreateTextureFromSurface
Parameters
| Name | Description |
|---|---|
| renderer | dsdl the texture belongs to |
| surface | dsdl for its pixel data to be copied over to the texture |
Throws
dsdl if creation failed